Luxion keyshot mac9/11/2023 High-performance Processors Promote Speed, Complexity and Quality Greater complexity usually equates with larger file sizes and heavier throughput computing workloads, because many rendering algorithms perform best when the entire scene file fits into physical memory, and main-memory-to-internal-memory transfers represent a critical performance bottleneck. Whether the goal is to achieve physical accuracy for things like medical imaging or product design, or to enhance reality for the sake of getting audiences to suspend disbelief as a story unfolds onscreen, the level of visual complexity is usually a balance between time, budget and hardware resources. Modern production rendering, however, is anything but basic - motion blur, depth of field, deep shadows, subsurface scattering, color bleeding and caustics are just some of the myriad optical effects that can be simulated using one or more rendering methods. Color and surface properties are computed by shaders, which commonly reference or sample texture maps. At a basic level, renderers generally compute the visible geometry in a scene as triangles - and paint them onto the virtual screen. Most popular rendering methods - rasterization, ray tracing, ray casting and so on - simulate light moving through a scene (also known as “light transport”) to produce photorealistic imagery or stylized non-photorealistic looks. All these accomplishments are made possibly by multicore, multi-threaded processors, including Intel’s Xeon and Core i7 processors and AMD’s Opteron and Phenom processors. The ability to render highly precise, photorealistic product designs and large-scale architectural plans, including exterior and interior walkthroughs, helps speed time to market. In the design visualization world, no detail is too small to leave to the imagination, and the demand for high-quality visualization continues to grow in direct proportion to client expectations. Rendering times ranged from 30 to 100 hours per frame. And James Cameron’s 2009 Avatar features animation and effects produced by WETA using a server farm of 4,000 blade servers hosting 40,000 processor cores. Ratatouille , released by Pixar Animation Studios in 2007, was rendered on an arsenal of 850 computer servers, which housed nearly 3,200 processors. It reportedly took about four hours to render a single frame of Gollum . By the end of the trilogy, WETA, the visual effects firm, had upgraded its render farm to 3,200 processors. The production rendering for Peter Jackson’s Lord of the Rings trilogy (2001, 2002, 2003) combined live action and highly realistic virtual characters. Look at some popular CG- and visual-effects-intensive films released over the last 10 years. Evermore complex rendering algorithms deliver increasing levels of visual subtlety and devour advances in processing power as quickly as they become available. KeyShot is built on Luxion’s internally developed, physically correct render engine based on research in the areas of scientifically accurate material representation and global illumination.While production times might be expected to decrease in direct proportion to available processing power, the ambitions of creative professionals are outpacing Moore’s law, which says that transistor density will double approximately every two years. KeyShot is the most accurate rendering solution for your 3D data. Simply import your data, assign materials by dragging and dropping them onto the model, adjust the lighting, and move the camera. You don’t have to be a rendering expert to create photorealistic images of your 3D models. KeyShot uses unique rendering technology which makes it possible to see all changes to materials, lighting, and cameras instantly. KeyShot is… FastĮverything inside KeyShot happens in real-time. It has a simple user interface with drag-n-drop material and environment presets, interactive labeling, texture mapping, physical lighting, animation and much more. KeyShot supports more 3D file formats than any other rendering software, importing over 25 different file types. With its CPU-based architecture, photo realistic real-time rendering can be achieved on both Mac and PC, even on laptops, without the need for high-end graphics cards. KeyShot is a stand-alone, real-time ray tracing and global illumination program used to create 3D renderings, animations and interactive visuals.
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